Campaign |
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AOI DID EI HttT LOW Liberty NR SoF SotBE THoT TRoW TSG AToTB UtBS - TFGE |
Era |
AoH D - AOL AoG AE A BAE BEE BGE(b) BfTE BRE CA CEoM D+E D+F D+A D+E+E+E D+N D+S DotD EE0 EB EBE EH EM EoA EoA EoHS EoMR EoM EoS EotF EotF+D EotFfS EE EE+D EE+EoM+D ER F FA F FC GEE GE GEae GS GE GA He H+N HA I IC JDM JE JNA JZ LDE LME ME+D MCE0B ME ME+D ME+EoM+EoM+D MR NSE OMPTAoHE OMPTDE PYR(DE5ul) PYR(DE7l) PDE RE RoCE SF+D SR TT T+D Uw WK WC WE |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sv tl tr zh zh |
These strange creatures are the primary inhabitants of the cities of the clockwork dwarves; they outnumber the dwarves themselves. Close inspection has revealed startling truths about these strange creatures: they have not flesh and blood but gears and springs. On the field of battle, they are employed by the dwarves as scouts, and their mechanical legs carry them quickly and nimbly across almost any terrain.
Special Notes: This unit's skill at skirmishing allows it to ignore enemies' zones of control and thus move unhindered around them.
Advances from: | |
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Advances to: | Golem |
Cost: | 12 |
HP: | 21 |
Movement: | 7 |
XP: | 22 |
Level: | 0 |
Alignment: | neutral |
ID | Clockwork Contraption |
Abilities: | skirmisher |
slam impact | 5 - 2 melee |
Resistances: | |
---|---|
blade | 40% |
pierce | 60% |
impact | 10% |
fire | 0% |
cold | 0% |
arcane | 40% |
Terrain | Movement Cost | Defense |
---|---|---|
Castle | 1 | 40% |
Cave | 1 | 50% |
Coastal Reef | - | 0% |
Deep Water | 3 | 20% |
Flat | 1 | 40% |
Forest | 2 | 60% |
Frozen | 2 | 20% |
Hills | 1 | 50% |
Impassable | 100 | 0% |
Mountains | 2 | 60% |
Mushroom Grove | 2 | 50% |
Sand | 2 | 20% |
Shallow Water | 2 | 30% |
Swamp | 2 | 30% |
Unwalkable | 100 | 60% |
Village | 1 | 50% |